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Research

Growth and knowledge

Local research and educational institutions developing of the esports industry

Esports research

The research and educational institutions of the Center of Expertise in Esports in Central Finland are active in esports research activities.
The research promotes the growth of the esports industry and emerges the new knowledge in cooperation with the business sector.

We emphasize research initiatives, for example in coaching, performance measurement, and business. Active collaboration with stakeholders from various fields as well as other research and educational institutions enables multidisciplinary development work also in Central Finland.


Liikuntafysiologi Kia Pakarinen ja teksti "Hiit + Esports = performance?"

Pro gradu

The Effects of HIIT on Esports Performance

Sport Physiologist Kia Pakarinen researched the acute effects of high-intensity physical performance on physiological stress responses and the performance of an esports athlete in Counter-Strike: Global Offensive.


JYU


At the University of Jyväskylä, extensive research related to esports and digital gaming is conducted. The project results in the creation of a research database that gathers national esports expertise, as well as a handbook focusing on the development of esports business. These measures respond to the needs of the business sector.

Jamk


Jyväskylä University of Applied Sciences focuses on developing esports coaching expertise and education, as well as business development. Jamk provides an optimal operating environment for research work. In recent years, collaboration has been carried out, for example, with various disciplines of JYU, KIHU and the Air Force Academy.

KIHU


Electronic sports has been recognized as high-performance sports, whereby the Finnish Institute of High Performance Sport KIHU plays a key role in producing new knowledge and developing esports players and experts. As part of the RDI project activities, KIHU models a testing and expert concept suitable for esports.


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Literature review: Esports

Researchers Kalle Pasanen and Matti Leppäniemi from the University of Jyväskylä conducted a systematic literature review on esports viewership.

Yrittäjä Jan Talso seisoo rallisimulaattorin luona, katsoen kameraan. Hänellä on päällään yrityksen logolla varustettu lippalakki ja huppari.

BUSINESS STORY: JTM race Room

JTM Race Room offers the thrill of speed to its customers with electronic rally simulators. Entrepreneur Jan Talso opened the Race Room premises in Kirri, Jyväskylä in 2022.